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So, what makes these recordings sound so good?

A fine 24/96 Audio Interface;

a Software DAW;

a Sampled Instrument Library and a Sampled Drum Loops Library;

a Harmonizer;

a Hardware Mixer;

a MIDI Interface

a MIDI Guitar;

a good Jazz Flute;

a Fretless Electric Bass;

and a good Vocal Microphone.

LEGAL:  All media on this site are copyrighted material. You have permission to read these pages and/or listen/watch all audio/video media on this site. You do not have permission to otherwise act as if anything on this site are your own possessions. Unless you contact us first, the only way you are authorized to distribute any material from this site is to simply pass the URL of the pages that interest you on to someone else (electronically or verbally). Or, you may link to any page from your web site, but do not hot-link directly to any of the audio or video files referenced by this site. No other means of distribution (physical, mechanical, or otherwise) is permitted without prior consent.

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audio-bio & resume

audition reel audio-bio & resume game industry credits prior musical history

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Helm in his studio (ca '98)

bio         resume         record-biz         before         education

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Helm:

bulletRudy Helm started working the defense industry as a multimedia specialist in 1999. Earlier, he founded AT THE HELM (aka Helm Productions) in late 1996 with the mission to create compelling interactive audio to help software entertainment production teams with their goal of placing the real world inside the personal computer or game console. Prior, he has held in-house composer/sound designer positions with two corporate giants in the entertainment software industry, Accolade (now a part of Atari) and Sierra On-line (a division of Vivendi Universal).

Helm has served as co-chairman of the Interactive Audio Special Interest Group (IA-SIG) for four years.

He was a co-founder of The Kessner-Helm Project, a musical recording act with five national releases to their credit . Helm has a background in the in the music industry spanning nearly 20 years before entering the interactive industry. In the late '70's he penned two symphonies (premiered by the Southern Indiana Orchestra), and an electronic score for modern ballet. Helm went on to serve as music director for a production of Shakespear's Titus Andronicus for Actors Theatre of Louisville, and went on to compose scores for tv ads as well as mulit-image corporate convention-presentations.

Helm holds a B.A. in Music (guitar emphasis) from Bellarmine College where he earned the Louis Armstrong Jazz AwardLouis Armstrong Jazz Award.

RESUME

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Aug 1996 - present day

As a private contractor, Helm contributed audio to Dreamwork's Goosebumps sequel, Attack of the MutantUtopia Technology's Montezuma sequel, Montezuma's Return, Michael Brook's SPG Hockey, and government defense contracts, Angel Five and Bitter Earth (among others) with Visual Purple since 1998.

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May 1993 - Aug 1996

Helm developed sound effects and composed music for software entertainment products (PC and video console platforms) in the capacity of a full-time employee to Accolade Inc. (Atari/North Infogramme).

As Accolade's lead composer/audio coordinator, Helm developed music scores and sound effects. He Performed platform conversions to Sega Genesis, Super Nintendo, Sony Playstation, PC-DOS and Windows environment. He was charged to manage one full-time assisant.

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Mar 1993 - May 1993

As a private contractor, Rudy implemented for the popular hit title, Carmen Sandiego, Deluxe CD, D, published by Broderbund Software of Novato, CA.

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Mar 1992 - Mar 1993

Rudy composed music and developed sound effects in-house for Sierra On-Line of CA. He authored both the music soundtrack and sfx for Quest For Glory 3. He developed the GM patch for Kings' Quest 6 (Mac version), and he developed music and sfx for The Imagination Network' s (AOL) 1992 Christmas Card as well.

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Sept 1982 - Dec 1990

Functioned in one capacity as business manager of Yvonne Records (publisher/manufacturer and marketing of audio cassettes and LP vinyl records in the new age genre). And he functioned in another capacity as music composer and colaborator of company projects' content.  Worked with sound sampling digitizers and tone generating synthesizers (and yes, real acoustical musical instruments!) as our sound pallette for audio design.  Even though Yvonne Records began with the Commodore PC as their first studio computer, by 1985 the Macintosh became their foremost music production machine (today, Helm's tools tend to be 75% Windows and 25% Mac).

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Please refer to Helm’s history sheets.

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Helm earned a B.A. of MUSIC from Bellarmine University of Louisville, KY

Helm can be reached at rudyhelm [@ symbol] helmproductions [dot com].

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Copyright © 1998-2007 AT THE HELM
Last modified by Helm Productions : June 15, 2007