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So, what makes these recordings sound so good?

A fine 24/96 Audio Interface;

a Software DAW;

a Sampled Instrument Library and a Sampled Drum Loops Library;

a Harmonizer;

a Hardware Mixer;

a MIDI Interface

a MIDI Guitar;

a good Jazz Flute;

a Fretless Electric Bass;

and a good Vocal Microphone.

LEGAL:  All media on this site are copyrighted material. You have permission to read these pages and/or listen/watch all audio/video media on this site. You do not have permission to otherwise act as if anything on this site are your own possessions. Unless you contact us first, the only way you are authorized to distribute any material from this site is to simply pass the URL of the pages that interest you on to someone else (electronically or verbally). Or, you may link to any page from your web site, but do not hot-link directly to any of the audio or video files referenced by this site. No other means of distribution (physical, mechanical, or otherwise) is permitted without prior consent.

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game industry credits

audition reel audio-bio & resume game industry credits prior musical history

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Helm's assistant, Bill Cluck, at the board (just kidding! Bill comes to us courtesy of Prarie Sun Recording of Cotati, California)

interactive titles         affilliations         tools

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bulletSierra:
bulletQUEST FOR GLORY 3 - [PC] (music composer/sfx development)
bulletKING'S QUEST 6 - [Mac]         (music conversion & sfx conversion)
bulletHOYLE CLASSIC - [PC]          (music conversion/sfx development)
bulletLAURA BOW 2 - [PC-Tandy]   (music conversion & sfx conversion)
bulletDR. BRAIN - [PC] (patch)        (GM conversion & sfx conversion)
bulletHOYLE 3 - [PC] (patch)          (GM conversion & sfx conversion)
bulletLONGBOW - [PC] (patch)       (GM conversion & sfx conversion).
bulletDreamworks SKG:
bulletATTACK OF THE MUTANT - [PC/CD] (sfx collaboration with BlueSky).
bulletBroderbund:
bulletCARMEN SANDIEGO DELUXE - [PC/CD] (GM conversion music & sfx).
bulletAccolade:
bulletBUBSY 1 - [SEGA Genesis]    (music conversion/sfx development)
bulletSPEED RACER - [PC]            (music composer/sfx development)
bulletSPEED RACER - [Super Nintendo/Genesis] (sfx development)
bulletSHUT UP & JAM! - 1: CHARLES BARKLEY- [SNES/Genesis] (mus conversion/sfx)
bulletSHUT UP & JAM! - 2: CHARLES BARKLEY- [Genesis] (co-music composer/sfx)
bulletUNNECESSARY ROUGHNESS ’95 - [PC/CD] (music conversion/sfx development)
bulletUNNECESSARY ROUGHNESS - [Genesis]    (music composer/speech conversion)
bulletUNNECESSARY ROUGHNESS ’96 - [PC/CD] (music composer)
bulletCYBERNAUTS - [Genesis] (unreleased)         (music composer/sfx development)
bulletDEADLOCK - [PC/CD]             (sfx development)
bulletERADICATOR - [PC/CD]            (co-music composer)
bulletAOL WordPlay (when it was known as The Sierra Network, aka Imagination Network):
bulletTSN 1992 CHRISTMAS CARD - [PC] (music composer/sfx development)

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bulletpast Co-Chairman, IASIG (Interactive Audio - Special Interest Group of the MIDI Manufacturer's Association).
bulletCharter member, Computer Game Developer's Association.
bullet3-time Alumni, G

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bulletHardware Experience (microcomputer and console platforms):
bulletIBM PC clone varieties,
bulletMacintosh & Amiga,
bulletSega Genesis (and development cart),
bulletSNES (and development cart),
bulletSony PlayStation (and audio development board VAG/VABs, etc),
bulletM-Audio Delta 1010 and Creative Labs & comaptible soundcards (add-on boards),
bulletand a myriad of recording studio gear (write for current studio sheet)..
bulletSoftware Experience (Macintosh and Windows OS):

[MAC OS]:

bulletProTools,
bulletOpcode StudioVision Pro, Galaxy + patch ed./librarians,
bulletSound Designer,
bulletAlchemy,
bulletPageMaker,
bullet4th Dimension

[WIN OS]:

bulletSAW (Software Audio Workshop),
bulletVegas 4 (video and audio)
bulletSound Forge, Cool Edit,
bulletCakeWalk ProAudio, Cubase, Traktion
bulletAWave,
bulletMicrosoft DirectMusic Producer
bulletAdobe Premiere,
bulletAdobe Photoshop
bulletMS Excel, MS Word, MS PowerPoint,
bulletMSMail, CCMail, MS Outlook
bulletand many others.

 

Helm can be reached at rudyhelm [@ symbol] helmproductions [dot com].

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Copyright © 1998-2007 AT THE HELM
Last modified by Helm Productions : June 15, 2007