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So, what makes these recordings sound so good?

A fine 24/96 Audio Interface;

a Software DAW;

a Sampled Instrument Library and a Sampled Drum Loops Library;

a Harmonizer;

a Hardware Mixer;

a MIDI Interface

a MIDI Guitar;

a good Jazz Flute;

a Fretless Electric Bass;

and a good Vocal Microphone.

LEGAL:  All media on this site are copyrighted material. You have permission to read these pages and/or listen/watch all audio/video media on this site. You do not have permission to otherwise act as if anything on this site are your own possessions. Unless you contact us first, the only way you are authorized to distribute any material from this site is to simply pass the URL of the pages that interest you on to someone else (electronically or verbally). Or, you may link to any page from your web site, but do not hot-link directly to any of the audio or video files referenced by this site. No other means of distribution (physical, mechanical, or otherwise) is permitted without prior consent.

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Demo Reel & info

AUDITION REEL

            ...Click the Jukebox to go to our "listening room" where you can audition 4 short music demo snippets (Real Audio Internet play-on-demand technology  or ASF (Microsoft) Internet play-on-demand technology, or MP3 downloads) two of which served as  demos from At The Helm for both of the FATMAN's Game Developer's Conference Game Demo MarathonsYou can also audition a sound effects movie demo reel.

[Jukebox Image]

BIO & RESUME
...includes a pic of the owner along with his bio and resume
 
PC & VIDEO GAME CREDITS
...a list of games of which Helm has contributed music and/or sfx
 
PRE-GAME PROFESSIONAL MUSIC EXPERIENCE
...a peek at ancient history (Helm's previous experience before games)

NON-GAME MUSICAL EXPERIMENTS

        ...a peek at what amuzes Helm in his spare time.

 

Copyright © 1998-2007 AT THE HELM
Last modified by Helm Productions : June 15, 2007